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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Going to play my...

by RogueThirteen Interesting set up of asteroids. I assume this isn't via the tourney rules for 100pt dogfights, as that requires each asteroid be at least Range 1 from any other.Your Falcon proxy...

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Thread: Star Wars: X-Wing Miniatures Game:: General:: Will have an extra...

by MattShinners Hey all,I'm going to pick up the X-Wing kit, but I don't want the tray with the ship cut-outs (I'm designing my own to hold my specific fleet), just the tray for the cards/bits. Anyone...

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Competitive Rebel...

by kamekkusuRogueThirteen wrote: What tactic have your opponents' used against you? Do they focus fire on Luke first or one of the generic X-Wings? There's no reason for them to target Luke first,...

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Reply: Star Wars: X-Wing Miniatures Game:: Variants:: Re: Custom Mission:...

by kamekkusu Those look great! Thanks!I noticed you put Attack of 4 and Agility of 0. The stats I've been using are Attack of 2 and Agility of 2. The lower attack represents it having a hard time...

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Competitive Rebel...

by kamekkusu Also, once I get my hands on the Falcon, I've thought of using Luke + R2-D2 + Shield Upgrade to see how that works. I know I'll have to lose some generic droids though. Or just swap out...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: What type of game...

by Borthor I have not had much opportunity to play yet so I've elected not to answer the poll, so as not to skew it, but I thought I'd leave a comment. The games I've played so far have led me to...

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Competitive Rebel...

by ScottieATFkamekkusu wrote:RogueThirteen wrote: What tactic have your opponents' used against you? Do they focus fire on Luke first or one of the generic X-Wings? There's no reason for them to target...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: "Neutral" Ships?

by RobertDDcauldronofevil wrote:RobertDD wrote:Adding minis many people recognize and buy is more logical than adding minis only a few people know and buy.Maybe, but I wouldn't be interested in buying...

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Reply: Star Wars: X-Wing Miniatures Game:: Variants:: Re: Custom Mission:...

by peteparkerh This is a really cool idea!I wanted to make a suggestion on the AT-AT and shield generator stats.Movement: I would limit only to 1. These things really move slow. If it was possible to...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: "Neutral" Ships?

by cauldronofevilRobertDD wrote:What is the second trilogy? Ep 1-3? In that case, those would fit be movie-canon, and my statement was about non-movie-canon ships (even though personally I'd much...

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Thread: Star Wars: X-Wing Miniatures Game:: General:: card sleeve sizes

by asgelb Which FFG card sleeves should I be getting to sleeve the big and small cards in the game?American or Euro standard?American or Euro small?Thanks!

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Thread: Star Wars: X-Wing Miniatures Game:: General:: Core set. How many...

by sebim How many asteroids are you using with only core set or maybe 2 extra expansions? All 3 or maybe only 2? And do you feel like they add extra fun to the game?

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Core set. How many...

by redjack11 I've said it before, and still firmly believe that any miniatures game without terrain is just an exercise in dice rolling. In X-Wing, there is the added dimension of maneuvering to get...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: card sleeve sizes?

by scottder For core set it is the Yellow and Grey sleeves.

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Core set. How many...

by kmanweiss in a 100 point 3ft x 3ft game, more than 6 asteroids gets crazy crowded. If you are playing in a bigger area though, I highly suggest using more asteroids.

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Core set. How many...

by atraangelis we use 12 (2 core) asteroids in our 4x4 map with only 50 to 60 points.. keeps the maneuvering high and exciting as we are dodging roids and lasers.. oh my!

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Thread: Star Wars: X-Wing Miniatures Game:: Strategy:: Viable squad?

by vonpenguin Just wondering if this team is viable. I've only played a few games and most of the time my opponent wants to play 120 points instead of 100 so I haven't been able to field test it.Luke...

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Viable squad?

by Three Headed Monkey Looks OK. If you give Luke swarm tactics you can have Garven Dreis shoot before him.So Dries uses focus, Luke uses lock on, and Dutch uses lock on to give another to Dries. You...

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Viable squad?

by vonpenguin So giving Garven a generic R5 (Which does something similar to the droid I was giving him by increasing survivability just not as well) and switching determination for Swarm? I'd have a...

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Reply: Star Wars: X-Wing Miniatures Game:: Rules:: Re: Can Vader Barrel Roll...

by Cut_ What happens if the Dark Lord gets stressed out? Does he lose one action per Stress Token or does he lose his ability to perform actions completely (as other pilots would) with the onset of...

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