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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Hobby Lobby storage...

by Thoras I'll have to try and find something like this, I need a better storage solution now that I've done something similar with lava rock asteroids. I ended up putting mine on some home made flight...

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New Image for Star Wars: X-Wing Miniatures Game

by HotbuttonX-Wing Coreset German Cover

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Is Maarek Stele...

by Deadwolf I played with him once against a rebel squad with Wedge and Salm (and luke?). The issue was that since he moved first noone was in range to target lock. The rebels moved in after and were...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Yay I was able to...

by abrannanemmatig wrote:You need another TIE Advanced:)You know you do :DObligatory: Search your feelings, you know it to be true.

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Yay I was able to...

by Geosphere My wife keeps insisting we buy more...I already have 2 Cores, 1 of each expansion and an additional TIE beyond.And still she wants to cover further builds.I may have to cut her off.

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Thread: Star Wars: X-Wing Miniatures Game:: News:: Kessel goes through San...

by tranenturm I just heard from Gamescape North guys in San Rafael CA that they will be part of the Kessel Run Tourney on Dec 14th. They're still getting details in and I'll relay them along as I get...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: 3ft x 3ft Star Mat....

by Katipunerotranenturm wrote:484 ships.huge parking space :D

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: How to beat...

by RogueThirteenxelloss wrote:I agree with your points.But in my experience the largest advantage of TIE swarm is that TIEs can really block your way and force collisions.I absolutely agree that it's a...

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Which side would...

by FiretopMountain I can imagine some tournaments using a two-list format, with players bringing a Rebel and Imperial list.I do think that a single all-comers list format would be more fun though.

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Is Maarek Stele...

by RogueThirteen I think the only reason to ever bring TIE/ads is if they are carrying a Missile (otherwise I don't think they're worth the cost). So that would already rule out list (A) and (C) you've...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Hobby Lobby storage...

by gnarly717 Cool!Can you post links to the other parts you purchased as well?

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Thread: Star Wars: X-Wing Miniatures Game:: General:: Critical Hit Tokens =...

by TradenMyr In my dozen or so plays, I have yet to see the need for critical hit tokens. Firstly, critical hits are easily identified by the face up damage card near the affected ship. In addition,...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Critical Hit Tokens...

by weishaupt Like you, I just never use them.

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Critical Hit Tokens...

by ISOisNo1 I agree. I also think it´s a good idea to keep the dials on the cards, the look of the board matters since it´s a miniature game after all.

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Critical Hit Tokens...

by LeximusMaximus yeah, I don't tend to use them either.

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: 100 point self...

by m1t1c1s It looks solid as far as group buffing and fire power are concerned, but Im troubled by the low initiative. If you run against an Imperial Swarm running Vadar and a couple of Swarm Tactics...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Critical Hit Tokens...

by tlee33 I dont use them either. Even in the rulebooks, it says they're just used as a reminder.

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Critical Hit Tokens...

by Geosphere We use them to mark non-action token actions, like pilot and droid actions.

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Is Maarek Stele...

by Solodan I'd say no. His ability is too luck based. Not only do you need a crit, one of three cards needs to be something good (like direct hit) for it to pay off. To mitigate that luck, you need to...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Critical Hit Tokens...

by R5Don4 I always use them, and I insist anyone I play use them too. True, they are just a there as a reminder as are all the other tokens in the game. Usually a ship with a Crit on it has one foot in...

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