RobertDD wrote:
I think it may be that you dial a number, but no direction. This may be limited to banks and straights and exclude turns. This would make a high pilot skill very good on these craft.
Interesting, but I think it alters the core rules too much. Actions come after movement, so an action you choose to do before movement is a bit extreme. I think it's unlikely compared to some of the other options. That and it could be a bit too powerful.
Interesting concept, though.